Why we built Vizhound
Building got fast. Feedback didn't. That gap is the whole reason Vizhound exists.
Company · Aug 24, 2026 · 2 min read

A year ago, going from an idea to a working screen took a week. Now you type a prompt into Lovable or v0 and there it is. We loved that. It changed how we work.
Then the next part started to hurt. Someone on the team opens the prototype, spots a button that breaks on mobile, and sends a screenshot in a DM. Someone else replies in a Slack thread. By the evening nobody knows which note is fixed and which one got lost. The build took ten minutes. The feedback took two days.
What we wanted
We wanted to open the prototype, click the thing that's wrong, and type a note. Like commenting in Figma, but on the real page. Then we wanted to take all those notes and hand them straight back to the AI that built it, in a form it can act on.
That is Vizhound. Paste a link. Click an element. Write the note. Export the whole review as a fix prompt for Claude, Cursor, or v0, or as a task list for Trello or Jira.
Why us
We are designers and builders who care about the details. A button that is two pixels off bugs us. AI made shipping faster, and we did not want to give up the craft to get there. Better feedback is how you keep both.
It is early. It works with anything you can open in a browser: Lovable, v0, Replit, Vercel previews. Not Figma files yet. There are no accounts yet either, and your comments stay in your browser. We will be honest about what works and what doesn't.
Questions people ask
Try Vizhound on your prototype →
If you try it, tell us what broke and what you wish it did. Write to hello@vizhound.com. We read every email.